Re: n_polys: [-empyre-] ready to stoke the pyre- ~!



Hi Clayton, I will fix this tomorrow.

new stylesheets and exemplars to fill out that page should be forthcoming as
well.

best regards,
_nick

-----Original Message-----
From: Clayton Cottingham aka Dr Frog <drfrog@telus.net>
To: empyre@imap.cofa.unsw.edu.au <empyre@imap.cofa.unsw.edu.au>
Date: Thursday, March 07, 2002 12:18 AM
Subject: Re: n_polys: [-empyre-] ready to stoke the pyre- ~!


>hey saw the link to my implementation thanks anr errk!
>
>i switched providers and reinstalled my web server
>
>the former introduces a block on port 80
>and the latter introduces my laziness in reinstalling libxml!
>
>so please evaluate
>and adjust the linkage to either drfrog.fdns.net:8080
>or take out link :(
>
>either way looks more pro than a dead link
>thanks for the kudos!
>
>
>
>
>Nicholas F. Polys wrote:
>
>>I was thinking on this idear about the 'renaissance' designer or the
>>cross-fertilized necessities of Web3D production; I've come across a few
>>more references launcing in the vein of Schneiderman's 'Visual Thinking'
>>book:
>>
>>required reading II:
>>The Visual Display of Quantitative Information
>>by Edward R. Tufte
>>
>>I have found a very useful way of looking at 3D design from this thinker-
an
>>abstracted evaluation of information density ie data vs whitespace vs
icons
>>and recognition, etc.
>>This is yummy multi-disciplinary stuff!
>>_____
>>
>>    See what you can never have seen!!!
>>
>>Be you a brain in a vat
>>    or a butterfly dreaming of Schroedinger's cat,
>>     deep-media is where its at...
>>
>>    Since the Symposium, I have had the pleasure of touring AZ with my
>>partner Kat.  In addition to immersing ourselves in desert and altiplano
>>canyon, we have sought out seemingly alien but naturally human features:
>>Biosphere 2 and Arcosanti.  Each is worthy of dissertation, but i mention
>>them because these requirement-driven and forward-thinking projects
crossed
>>our paths once before.  After lusting into Pablo Soleri's Arcologies [
>>http://www.arcosanti.org ] as a prime genius subject for virtual modeling
I
>>bought the book and visited the website... and yet on top of all of this,
in
>>'98 they hosted the Paradox Project where cybernauts (including Pesce)
>>gathered to conference on future architecture and networked environments
for
>>humankind... there is a VRML model somewhere. :->
>>
>>    Long and short here is that I think the skipped-groove has landed
again
>>where we can explore and expound the principles of being and dreaming and
>>thinking and learning... "you can be anyone this time around", etc...
>>VirtuWorlds has persued this ideal and over the last 2 years, insuring
that
>>a powerful platform exists in X3D so that the last mile could be crossed-
ie
>>transforming myriads of multiplicitous information into direct and
visceral
>>understanding.
>>
>>Ye the bubble burst and chat rooms and spinning shoes didn't do the trick.
>>HM; I love all this talk about the 'killer app'.
>>Such vanity to think this media will 'break' from one application when
none
>>of them see or address the common interface requirements for usability,
>>navigation, customization, and persistence.  Data integration (media types
>>and XML), Server-side scripting and DBs, P2P, and HUDs are only recently
>>being implemented to this end.  Very, very fertile ground.
>>
>>The time is really ripe, and there is great opportunity now!  Web3DC and
W3C
>>have numerous strong interest in WAI (Web Accessibility Initiative:
>>http://www.w3.org/WAI/) and the VR (CAVE) community is calling for
>>standardized navigation types.  We again had a strong content showing and
>>meeting at the Symposium and X3D is definitiely the natural and nexus
>>ground.  My big game now is X3D & XSLT and UI components at the Extensible
>>Profile and above; I would certainly love some design-oriented allies
>>re-engaged in the Web3D spec process.  Let's go!
>>
>>http://www.web3d.org/fs_specifications.htm
>>http://www.web3d.org/fs_spec_feedback.htm
>>
>>Design to X3D Profiles for interchange and delivery.
>>Symposium coursewares available:
>>http://www.3DeZ.net/X3D/
>>
>>As to Adobe and atmosphere and Macromedia and Shockwave3D, sure its great
>>that some big corps are eyeing the prize but honestly its no better than
>>blaxxun or deepmatrix 3 years ago.  Sure the authoring suite may be
familiar
>>to Photoshop/Illustrator users, but try a Soleri project vizualization
>>there.  OK say you get that... now try to run it 3 years down the line.
If
>>you build to X3D, you can always style it to adobe compatible or shockwave
>>compatible content... or whatever!!!
>>I hope they join the Consortium and build the highest common factor.
>>    They were certainly thinking on it!
>>
>>Jah Jah and best wishes,
>>
>>    _n_polys
>>
>>
>>
>>Previously:
>>
>>>Greetings all,
>>>
>>>Here is a little post to prime the pump; I will drop another (perhaps
more
>>>controversial ? ;-) later this evening...
>>>
>>>When I first saw the Web3D Art show at VRML99, I was wide-eyed with
wonder
>>>at how powerful and unique the material was.  Ideas and execution that
>>>
>>were
>>
>>>ahead of the curve for the fact that they did not let technology and web
>>>delivery limit their vision, but capitalized on them to bootstrap into
new
>>>frontiers of expression.  This has proven true in every subsequent show
>>>including our most recent in Tempe.  So much is in the approach... and
the
>>>passion to make it work!
>>>
>>>Kathy Rae-Huffman and Karl Dudnesek once again brought together a
peerless
>>>show for what I think is some of the coolest stuff pushing the envelope
of
>>>Web3D!  And they got the color plates in the Proceedings!  Awesome!
>>>www.web3dart.org
>>>
>>>
>>>King Content has yet to be deposed, and his courtiers and his business
>>>
>>types
>>
>>>have given a little breathing room recently.
>>>Two factors make this a great opportunity for us:  the breathing room
>>>
>>allows
>>
>>>us to concentrate on the real issues at hand (rather than almighty $)
such
>>>as UI and usability requirements as well as the fact that without
>>>big-brother business, we actually have recourse to influence the course
of
>>>the tech/spec... for a little while at least.
>>>
>>>Our feature 'pallete' will be much richer in X3D as we begin to discover
>>>what 'Extensible' means for 3D. This has been everyone's goal.
>>>
>>>
>>>Quick Symposium Retrospect:
>>>
>>>   As odd as it sounds coming from upstate NY/Europe, this is inevitably
>>>
>>my
>>
>>>favorite time of year- the rounds here at the Web3D Symposia are
>>>invigorating and inspiring... and the facilities here in Pheonix are not
>>>
>>too
>>
>>>shabby for N. America, especially when it's a standard short sleeve!  But
>>>honestly, I'd go to the ends of the earth or meet in a garage for this.
>>>These events really do set the tone for the year.
>>>
>>>  Climatology aside, this gathering is so wonderful for its spectrum of
>>>interests which simultaneously plumb-the-depths of passion and expertise.
>>>The program commitee really did a nice job collecting and enabling a wide
>>>variety of media and technology to be shown.  I always treasure this
>>>face-to-face time because we as a community have a notorious nature of
>>>compounding momentum and go-forward ideas from it...  Damn cool peeps
too!
>>>
>>>    Anyhow, I hoped a little i-spy-intro-eye would be tolerated since
>>>
>>we'll
>>
>>>no doubt see some 'official' accounts on our standard sites; but stepping
>>>out with a draft spec, supporting tutorials and demos, and a press
release
>>>has certainly galvanized both a solid support and approach.  This is
>>>
>>exactly
>>
>>>when and where we needed to do it- and it's appearing that we can
maintain
>>>our Milestone 4 timeline with some real prospects.
>>>
>>>    As tough as it might seem, this flow-and-ebb and flow-and-ebb and
flow
>>>... ride is really a healthy cycle that ratchets the actual substance of
>>>
>>the
>>
>>>industry upward.
>>>    YES its about the power and portability of a componentized XML
>>>representation for realtime, interactive 3D scenegraphs that enables
>>>publishing, serving, and integrating with the world wide web, and
>>>    YES its about your frontend and your backend and your kids and your
>>>parents, and
>>>    YES this beast is about business and art and computer science, and
>>>    YES value is not a mirage.
>>>
>>>
>>>    Tutorials:
>>>    Excellent content, venue, and audience.  We've been weaving a rather
>>>involved story inside these technical groups and these slots really let
us
>>>frame it out in concrete and (hopefully!) accesssible terms.  X3D
>>>
>>Authoring
>>
>>>and publishing systems design, architecture & components and
extensibility
>>>all
>>>got good reception and real engagement.  With continued spec and tech
>>>development for Siggraph, we expect even stronger stories and examples...
>>>Also, Ivan Hermann from W3C did a really good one on SVG.
>>>
>>>
>>>    Web3D Art:
>>>    This stuff really hits!  The  motivation is content and expression,
>>>
>>and
>>
>>>you gotta see what this most vibrant community is doing without
>>>
>>'business':
>>
>>>pushing the envelope of Web3D technology!  Awesome!  www.web3dart.org
>>>
>>>
>>>    Presentations
>>>    [I'll touch on this next post...]
>>>        Adobe
>>>        Macromedia
>>>        Hi Corporation-cool little 3D for your Jphone/cellular mobiles
and
>>>PDAs
>>>
>>>
>>>    Web3D 'Unplugged'
>>>prizes = Swiff 3D software packages
>>>    - the SigningAvatar tech by VCom3D just gets better and better...
>>>
>>inside
>>
>>>an easy authoring environment, they've built a system which can capture
>>>
>>and
>>
>>>even automate some of the really interesting parts of language, meaning,
>>>
>>and
>>
>>>context.
>>>    I also really liked seeing the Virtual Access Model
>>>
>>(www.shakealeg.org)
>>
>>>which helps illustrate the pragmatic points of the Americans with
>>>Disabilities Act.
>>>    It was a really fun whirlwind tour- all 12 demos were good- and
thanks
>>>to Sandy Ressler for being the MC.
>>>
>>>
>>>    Suggestions from attendees:
>>>
>>>Whitepaper and/or academic references which show productivity increases
in
>>>3D environments (builds business case for direct involvement in standards
>>>activity and Consortium membership  ie ROI).
>>>
>>>Spec layout- Put Component level support tables next to or near Profile's
>>>supported components table.
>>>
>>>
>>>    Papers and Ben Scheiderman keynote were great on Web3D technology and
>>>perspectives on it, and thanks to Matt Beitler and all involved because
it
>>>again rings true that the papers presented at these Symposia are
>>>
>>indicative
>>
>>>if not definitive of the kinds of solutions that will guide us on towards
>>>that sweet horizon... Schneiderman's 'Visual Thinking' book is worth a
>>>
>>look.
>>
>>>Thanks all!!!
>>>
>>>    more to come!
>>>
>>>pax max,
>>>
>>>    n_polys
>>>
>>>
>>>----- Original Message -----
>>>From: "Nicholas F. Polys" <npolys@virtuworlds.com>
>>>To: <empyre@imap.cofa.unsw.edu.au>
>>>Sent: Tuesday, March 05, 2002 12:13 AM
>>>Subject: [-empyre-] ready to stoke the pyre- ~!
>>>
>>>
>>>>Greetings all,
>>>>
>>>>    I am most honored and pleased to be invited to participate in this
>>>>
>>>list;
>>>
>>>>my name is Nicholas Polys, currently writing and producing for 3DeZ.net
>>>>
>>>and active on the Board of Directors of the Web3D Consortium as well as
>>>
>>the
>>
>>>X3D Task and Spec groups.
>>>
>>>>    In the last few years of being a writer and Web3D technologist, I
>>>>
>>have been consistently inspired by the content artisan's approach and use
of
>>
>>>Deep Media- it has helped me contextualize my programming and production
>>>
>>work
>>
>>>and learn lessons on how to integrate principles of the visual graphics
>>>
>>>>designer.
>>>>
>>>>    Innovation is spawned by necessity, and this had proved true as our
>>>>pioneers have build beachheads in the void of tools and the flux of
>>>>
>>stable players.  While I do believe that design and programming skills are
>>
>>>>converging onto the resume, and my outreach is principly concerned with
>>>>giving language to this bridge, I feel we are looking at exciting new
>>>>prospects with X3D.  Its success will be directly proportional to those
>>>>pioneers' continued engagement and improvement.
>>>>I hope to cover usability, 3D UI, a little bit of tech as relates to
>>>>whatever goals we may discover.
>>>>
>>>>I will post a little industry update and diatribe shortly here, and I
>>>>
>>look forward to hearing your points of view and feedback.
>>
>>>>
>>>>Here's a little background / CV used for Symposium and SIGGRAPH
>>>>
>>>coursewares~
>>>
>>>>    Nicholas Polys is Founder, CTO, and Media Amoeba at VirtuWorlds LLC,
>>>>
>>>an international consulting and production house for web graphics and
data
>>>
>>>>systems.  Mr. Polys currently manages research and development,
>>>>
>>>distributed operations, and production for VirtuWorlds and its online
>>>
>>destinations,
>>
>>>>while evaluating new technologies, software integration, and strategic
>>>>alliances.  Over the last 3 years, Mr. Polys has written numerous
>>>>
>>>technical pieces on Web3D technology for The 3DeZine, an online
>>>
>>publication for
>>the Web3D industry, including news, tutorials, and analysis.  He has
>>extensive Web3D production experience delivering robust multi-media
>>solutions for
>>
>>>>clients and has developed The VirtuPortal, a quarterly collection of the
>>>>best of the 3D Web as well as the Web3D Consortium's Software
>>>>
>>Development Kit (SDK).  His current product-research activities are
focused
>>on
>>
>>>>user-centric 3D interface design and XML data integration.
>>>>
>>>>    Nicholas received his BA in Cognitive Science from Vassar College
>>>>
>>and is currently serving his 2nd term on the Board of Directors of the
Web3D
>>
>>>>Consortium.  He is an active contributor to new X3D specification and
>>>>related working groups,  liaison to the World Wide Web Consortium (W3C -
>>>>WAI, SMIL) and member of the Siggraph Online Committee (2001 & 2002).
>>>>
>>Mr. Polys has enjoyed presenting at national and international digital
media
>>
>>>>conferences and symposia Including Web3D and Stuttgart Filmwinter.
>>>>
>>>>
>>>>thanks and bets wishes,
>>>>    I look forward to our conversations~!
>>>>
>>>>    _nicholas
>>>>
>>>>_______________________________________________
>>>>empyre mailing list
>>>>empyre@lists.cofa.unsw.edu.au
>>>>http://www.subtle.net/empyrean/empyre
>>>>
>>>>
>>>_______________________________________________
>>>empyre mailing list
>>>empyre@lists.cofa.unsw.edu.au
>>>http://www.subtle.net/empyrean/empyre
>>>
>>>
>>
>>          Nicholas F. Polys
>>    Media Amoeba & COO
>>          VirtuWorlds LLC
>> Cutting Edge Info - In Depth
>>        http://www.3DeZ.net
>>
>> Director Web3D Consortium
>>    Webmaster web3d.org
>>
>>
>>
>>
>>_______________________________________________
>>empyre mailing list
>>empyre@lists.cofa.unsw.edu.au
>>http://www.subtle.net/empyrean/empyre
>>
>
>
>_______________________________________________
>empyre mailing list
>empyre@lists.cofa.unsw.edu.au
>http://www.subtle.net/empyrean/empyre
>
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